Unleash the Inquisitorial Agents! This elite 7-operative team brings unmatched versatility with their unique Requisition rule, allowing you to supplement your squad with specialists from Death Korps, Kasrkin, Sisters of Silence & more. Master tactical ploys like Denounce & Quarry to control the battlefield, while operatives like the Death World Veteran & Questkeeper excel in brutal melee. With options for heavy firepower via Gun Servitors and psychic support from Mystics, they adapt to any threat. Tough, strategic, and endlessly customizable - your enemies won't know what hit them!
Core Abilities
Unusual Shooting
Mystic Agent: Autopistol [Seek]Strategic Ploy: Intense Scrutiny: enemy operatives within 4" cannot be in cover
Unusual Melee
Super Conceal
Out of Order Movement
Firefight Ploy: Relentless Pursuit: free Reposition or Charge after enemy movesOperative: Medic!: free Dash after preventing incapacitation
Activation Manipulation
Operative: Group Activation: activate two operatives in sequence before opponent.Strategic Ploy: Denounce: delay enemy activation until last or after D3 activations.
APL Modifiers
Tome-Skull: APL treated as 1 lower for control of markers.Mystic Agent: APL treated as 1 higher for control of markers.Requisitioned Gun Servitor: +1 APL when near friendly Inquisitorial Agent.Tempestus Scion Medic: -1 APL to self and saved operative after Medic! rule.Tempestus Scion Trooper: Can perform Stun Grenade action to reduce enemy APL.Tempestus Scion Vox-Operator: +1 APL to friendly operative via Signal action.
Bitter Demise
Questkeeper Agent: Irrepressible Purpose: strike enemy when incapacitated during Fight.Tempestus Scion Medic: Medic!: prevents friendly operative from being incapacitated.
Block Rerolls
Operative: Hexorcist: Hexorcise: enemy operatives within 6" cannot reroll attack or defence dice.
Damage Reduction
Operative: Weathered: ignore damage from one normal success in fight or retaliation.Operative: Zealot: subtract 1 from damage of 3+ on 5+ dice roll.Operative: Psychic Null: PSYCHIC ranged weapons inflict no damage.
Faction Rules
- Inquisitorial Requisition: Add operatives from other Imperial factions to your kill team with modified keywords and restrictions.
Strategic Ploys
- Denounce: Delay enemy activation with D3 roll, increasing CP cost on reuse
- Intense Scrutiny: Ignore cover for targets within 4 inches of Inquisitorial Agent
- Quarry: Grant Ceaseless to weapons against selected enemy operative
- Irrefutable Jurisdiction: Reroll defence dice near objectives, specific results if contested
Firefight Ploys
- Absolute Authority: Cancel opponent's ploy and prevent reuse
- Relentless Pursuit: Free move or charge after enemy moves
- The Emperor's Will: Ignore stat changes for activation
- Intimidating Presence: Enemy spends +1 AP for certain actions
Equipment
- Inquisitorial Rosette: Once per battle, select a new quarry after using Quarry strategy
- Combat Daggers: +1 Atk for SISTER OF SILENCE operatives using this melee weapon
- Armoured Bodysuits: Retain defence dice result of 4 as success when shot
- Servo-Skull: Once per battle, perform mission action for 1 less AP