Inquisitorial Agents bring 5-7 operatives with unparalleled flexibility! Their 'Inquisitorial Requisition' rule lets you draft specialists from 6 Imperial factions (Death Korps, Sisters of Silence, etc.) to tailor your team. Playstyle is tactical control: use ploys like Denounce to delay enemies, Quarry for Ceaseless attacks, and Absolute Authority to cancel opponent ploys. Operatives are average speed (Move 6) and durability (5-8 wounds), mixing shooting (Pistolier, Gun Servitor) and melee (Death World Veteran, Questkeeper). Unique tools like the Tome-Skull (expendable machine) and Mystic (psychic support) enable objective play and disruption. Build your dream team and enforce the Emperor's will!
Core Abilities
Unusual Shooting
Mystic: Autopistol [Seek]Strategic Ploy: Intense Scrutiny: ignore cover within 4" for targeting
Unusual Melee
Super Conceal
Out of Order Movement
Firefight Ploy: Relentless Pursuit: free Reposition or Charge after enemy movesTome-Skull: Group Activation: activates another operative before opponentTempestus Scion Medic: Medic!: grants free Dash after preventing incapacitation
Activation Manipulation
Strategic Ploy: Denounce: enemy cannot activate until last or after D3 activations.Operative: Tome-Skull: Group Activation: activate INTERROGATOR or TOME-SKULL before opponent.
APL Modifiers
Tempestus Scion Vox-Operator: Signal: +1 APL to target friendly operativeRequisitioned Gun Servitor: Lobotomised: +1 APL when near friendly agentTempestus Scion Medic: Medic! reduces APL by 1 for this and another
Bitter Demise
Operative: Irrepressible Purpose: strike enemy when incapacitated during FightOperative: Medic!: prevent friendly operative from being incapacitated
Block Rerolls
Operative: Hexorcise: cannot reroll attack or defence dice for visible enemy within 6"
Damage Reduction
Operative: Weathered: ignore damage from one normal success when fighting or retaliating.Operative: Zealot: subtract 1 damage when attack dice inflicts 3+ damage.Operative: Psychic Null: ignore damage from PSYCHIC ranged weapons.
Faction Rules
- Inquisitorial Requisition: Add operatives from specific groups, replacing their faction keyword with INQUISITORIAL AGENT.
Strategic Ploys
- Denounce: Delay enemy activation based on D3 roll, cost increases with use
- Intense Scrutiny: Increase cover denial range to 4" for Inquisitorial Agents
- Quarry: Grant Ceaseless to weapons against selected enemy, can transfer on kill
- Irrefutable Jurisdiction: Reroll defence dice near objectives, enhanced if contesting
Firefight Ploys
- Absolute Authority: Cancel opponent's ploy and prevent reuse
- Relentless Pursuit: Free move or charge after enemy moves
- The Emperor's Will: Ignore stat changes for activation
- Intimidating Presence: Enemy spends +1 AP for certain actions
Equipment
- Inquisitorial Rosette: Once per battle, select new quarry if Quarry ploy used
- Combat Daggers: Add 1 to Atk for SISTER OF SILENCE operatives
- Armoured Bodysuits: Retain defence dice result of 4 as success
- Servo-Skull: Once per battle, mission action costs 1 less AP