PATHFINDERS

InfiltrationRecon
KILL GRADE [11-12]
Ops12345
11247911
122571012

What to Know

The Pathfinders are a highly synergistic ranged combat team that excels at marking targets with Markerlight tokens to gain cumulative shooting advantages, while using drone support and coordinated positioning to control the battlefield and protect key operatives.

Core Abilities

Unusual Shooting
Operative: Multi-dimensional Vision: ignore obscuring when shootingFirefight Ploy: Supporting Fire: shoot ignoring friendly in control range
Unusual Melee
Firefight Ploy: Point-Blank Fusillade: defender strikes first when retaliating
Super Conceal
Out of Order Movement
Strategic Ploy: Recon Sweep: free Dash for operatives near edgeOperative: Medic!: free Dash when saving from incapacitation
Activation Manipulation
Operative: Group Activation: activate two operatives in sequence
APL Modifiers
Operative: Comms Specialist: +1 APL to nearby friendly operativeOperative: Medical Technician: -1 APL to self and target when using Medic! ruleOperative: Transpectral Interference: -1 APL to enemy operative with System Jam
Bitter Demise
Operative: Medical Technician: Medic!: Prevents incapacitation once per turning point.
Block Rerolls
Strategic Ploy: Suppressing Fire: opponent cannot reroll attack dice if target not closest
Damage Reduction
Operative: MV4 Shield Drone: ignore normal damage once per turning point.

Faction Rules

  • MARKERLIGHTS: Place tokens on enemies to grant shooting bonuses based on token count.

Strategic Ploys

  • RECON SWEEP: Pathfinders near edge dash, must end near edge
  • SUPPRESSING FIRE: Enemy cannot reroll attack dice if not closest target
  • BONDED: Pathfinders within 3" gain Accurate 1 on ranged weapons
  • TAKE COVER: Improve Save by 1 if cover saves can be retained

Firefight Ploys

  • A WORTHY CAUSE: Perform a free mission action
  • SUPPORTING FIRE: Ignore control range for target selection
  • SAVIOUR PROTOCOLS: Redirect attack to a friendly drone
  • POINT-BLANK FUSILLADE: Use ranged weapon in melee retaliation

Equipment

  • TARGET ANALYSIS OPTIC: Once per turn, treat target with Markerlight as having one more when shooting.
  • HIGH-INTENSITY MARKERLIGHT: Once per turn, Markerlight action gives two tokens instead of one.
  • PHOTON GRENADE: Once per turn, action reduces target's Move by 2" and prevents Dash on 3+.
  • ORBITAL SURVEY UPLINK: Once per turn, Markerlight can target any enemy in killzone without visibility.

No rules commentary available for this faction yet.