Pathfinders

InfiltrationRecon
KILL GRADE [11-12]
Ops12345
11247911
122571012

What to Know

Lead the T'au Empire's elite Pathfinder Kill Team! With up to 14 operatives, you're a fast-moving shooting force that relies on Markerlights to boost accuracy and debuff enemies. Use drones for support, stay mobile with Recon Sweep, and unleash devastating firepower from Weapons Experts and Marksmen. They're fragile but hit hard from range, making every shot count!

Core Abilities

Unusual Shooting
Transpectral Interference Pathfinder: Multi-Dimensional Vision: ignore obscuring when shootingFirefight Ploy: Supporting Fire: ignore friendly operatives in control range
Unusual Melee
Firefight Ploy: Point-Blank Fusillade: defender strikes first when retaliating
Super Conceal
Out of Order Movement
Strategic Ploy: Recon Sweep: free Dash for Pathfinders near edge in Strategy phaseOperative: Medical Technician Pathfinder: Medic!: free Dash when preventing incapacitation
Activation Manipulation
Operative: Group Activation: activate another operative immediately after this one
APL Modifiers
Comms Specialist: +1 APL to friendly operativeMedical Technician: -1 APL to self and saved operativeTranspectral Interference: -1 APL to enemy operative
Bitter Demise
Operative: Medic!: Prevents incapacitation, sets wounds to 1.
Block Rerolls
Strategic Ploy: Suppressing Fire: opponent cannot reroll attack dice when shooting non-closest target
Damage Reduction
Operative: Medic!: prevent incapacitation and set wounds to 1 once per turning pointOperative: Shield Generator: ignore inflicted damage once per turning point

Faction Rules

  • Markerlights: Place tokens on enemies to grant bonuses like rerolls and improved hit chance for PATHFINDER operatives.

Strategic Ploys

  • Recon Sweep: Friendly Pathfinders near edge dash, must end near edge
  • Suppressing Fire: Enemy cannot reroll attack dice if target not closest
  • Bonded: Pathfinders near ally gain Accurate 1 on ranged weapons
  • Take Cover: Improve Save by 1 if cover saves can be retained

Firefight Ploys

  • A Worthy Cause: free mission action for Pathfinder
  • Supporting Fire: ignore control range for target selection
  • Saviour Protocols: redirect shot to nearby Drone
  • Point-Blank Fusillade: use ranged weapon in melee retaliation

Equipment

  • Target Analysis Optic: Once per turn, treat target with Markerlight as having one more when shooting.
  • High-Intensity Markerlight: Once per turn, Markerlight action gives two tokens instead of one.
  • Photon Grenade: Once per turn, action reduces target's Move by 2" and prevents Dash.
  • Orbital Survey Uplink: Once per turn, Markerlight can target any enemy in killzone without visibility.

No rules commentary available for this faction yet.