Introducing the Plague Marine Kill Team! With 6 operatives, they're a tough, slow-moving force that excels in melee and close-range shooting. Their unique Poison rule deals damage over time, while Disgustingly Resilient makes them hard to kill. Use ploys like Contagion to debuff enemies and Lumbering Death for powerful static attacks. They're all about attrition and control—grind your foes down with Nurgle's blessings!
Core Abilities
Unusual Shooting
Unusual Melee
Super Conceal
Out of Order Movement
Activation Manipulation
APL Modifiers
Malignant Plaguecaster: Corrupted Staff [Stun]Strategic Ploy: Nurglings: -1 APL to enemy operative
Bitter Demise
Firefight Ploy: Poisonous Demise: When operative incapacitated, inflict 1 damage or add Poison tokens.
Block Rerolls
Firefight Ploy: Curse of Rot: opponent cannot reroll attack or defence dice results of 3.
Damage Reduction
Faction Rule: Disgustingly Resilient: subtract 1 damage on 4+ when damage 3+Firefight Ploy: Sickening Resilience: always subtract 1 damage without rolling
Faction Rules
- Poison: Inflict damage with successes to give Poison tokens, dealing 1 damage on activation.
- Astartes: Perform two Shoot or Fight actions per activation with specific weapon restrictions.
- Disgustingly Resilient: Roll D6 to reduce damage of 3 or more on a 4+.
Strategic Ploys
- Contagion: Reduce enemy Move by 2" and worsen Hit by 1
- Cloud of Flies: Place marker granting obscurity to nearby operatives
- Lumbering Death: Grants Ceaseless weapon rule when not moving much
- Nurglings: Reduce enemy APL by 1 for one activation
Firefight Ploys
- Virulent Poison: Give Poison token to nearby enemy operative.
- Sickening Resilience: Reduce damage taken by 1 without rolling.
- Poisonous Demise: Give Poison tokens or inflict damage when incapacitated.
- Curse of Rot: Inflict damage on enemy for each 3 rolled.
Equipment
- Plague Bells: Ignore injury stat changes for friendly PLAGUE MARINE operatives
- Plague Rounds: Boltguns and bolt pistols gain Poison and Severe rules
- Blight Grenades: Provides a Blast 2", Saturate, Severe, Poison* grenade weapon
- Poison Vents: Chance to apply Poison token to nearby enemy operatives
No rules commentary available for this faction yet.
Check the full faction rules for complete details.