PLAGUE MARINES

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KILL GRADE [6]
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What to Know

Plague Marines are resilient, slow-moving warriors who excel at attrition warfare through poison effects and durability. Their unique mechanics allow them to inflict ongoing damage with poison tokens, reduce enemy effectiveness through contagion, and withstand heavy attacks with their Disgustingly Resilient rule while maintaining steady offensive pressure.

Core Abilities

Unusual Shooting
Unusual Melee
Super Conceal
Out of Order Movement
Activation Manipulation
APL Modifiers
Malignant Plaguecaster: Corrupted staff [Stun]Plague Marine Icon Bearer: +1 APL for marker controlStrategic Ploy: Nurglings: -1 APL to enemy operative
Bitter Demise
Poisonous Demise: On incapacitation, enemies within 3" gain Poison or take 1 damage.
Block Rerolls
Firefight Ploy: Curse of Rot: cannot reroll dice results of 3
Damage Reduction
Disgustingly Resilient: subtract 1 damage on 4+ for 3+ damageFirefight Ploy: Sickening Resilience: always subtract 1 damage with Disgustingly Resilient

Faction Rules

  • ASTARTES: Perform two Shoot or Fight actions per activation, with restrictions on weapon selection. Can counteract regardless of order.
  • POISON: Inflict Poison tokens on enemies with certain weapons; tokens cause 1 damage on activation.
  • DISGUSTINGLY RESILIENT: Roll D6 to reduce damage of 3 or more by 1 on a 4+.

Strategic Ploys

  • CONTAGION: Reduce enemy Move by 2" and worsen Hit by 1.
  • LUMBERING DEATH: Gain Ceaseless if not moved more than 3".
  • CLOUD OF FLIES: Place marker to obscure operatives within 1".
  • NURGLINGS: Reduce enemy APL by 1 until next activation.

Firefight Ploys

  • VIRULENT POISON: Enemy gains Poison token within 3" or 7"
  • POISONOUS DEMISE: Incapacitated operative inflicts Poison or damage
  • SICKENING RESILIENCE: Subtract 1 from damage inflicted on operative
  • CURSE OF ROT: Inflict damage on enemy for each 3 rolled

Equipment

  • PLAGUE BELLS: Ignore injury stat changes for friendly Plague Marines.
  • BLIGHT GRENADES: Grants Blight grenade weapon, usable twice per battle.
  • PLAGUE ROUNDS: Boltguns and bolt pistols gain Poison and Severe rules.
  • POISON VENTS: Inflict D3 damage on Poison token enemies within 3 inches.

No rules commentary available for this faction yet.