RATLING

SecurityInfiltration
KILL GRADE [8-11]
Ops12345
823568
924579
10246810
11247911

What to Know

The Ratling faction excels as elusive sharpshooters, using the 'Scarper' rule for reactive repositioning and strategy ploys like 'Shifty' to remain hidden, while their firefight ploys enhance survival and precision shooting to control the battlefield from a distance.

Core Abilities

Unusual Shooting
Operative: Optics: ignore obscuring when shootingOperative: Spot: grants Seek Light and ignore obscuringFirefight Ploy: Sharpshot: ignore friendly operatives in control range
Unusual Melee
RATLING HARDBIT: Lie in Wait: strikes first when retaliating
Super Conceal
Out of Order Movement
SCARPER: free Dash after enemy activationsRATLING BATTLEMUTT: Early Warning: interrupt for free Dash or Fall BackRATLING SNEAK: Evade: interrupt for free Dash
Activation Manipulation
SCARPER: perform free Dash after enemy activationRATLING BATTLEMUTT: Early Warning: interrupt enemy activation for free Dash or Fall BackRATLING SNEAK: Evade: interrupt enemy activation for free Dash
APL Modifiers
RATLING BOMBER: Tripwire reduces enemy APL by 1RATLING VOX-THIEF: Intercept Communications adds 1 APL to friendly
Bitter Demise
Block Rerolls
Damage Reduction
Operative: Shield: brute shield blocks two successes in meleeFirefight Ploy: Survival Instincts: normal block stops critical, critical stops two successesEquipment: Improvised Armour: defence dice 5+ are critical for BULLGRYN and OGRYN

Faction Rules

  • SCARPER: After enemy activation, free Dash for RATLING operative, cannot end near visible enemies.

Strategic Ploys

  • SNIPER POSITIONS: Rifle gains Silent when stationary near Heavy terrain.
  • CRACK SHOTS: Rifle gains Balanced when shooting distant targets.
  • SHIFTY: Cannot be targeted in cover with Conceal order.
  • FRONTLINE ASSAULT: Weapons gain Balanced in enemy territory or near objectives.

Firefight Ploys

  • SURVIVAL INSTINCTS: Block critical or multiple successes when defending
  • SHARPSHOT: Ignore control range for target selection with rifles
  • LARCENOUS: Pick up markers without controlling them
  • SHOOT AND HIDE: Change order to Conceal after shooting with rifle

Equipment

  • PURLOINED RATIONS: Once per turn, improve rifle Hit stat by 1 for Ratling operatives.
  • LUCKY ROUND: Once per turn, rifle gains Severe rule after attack dice roll.
  • STOLEN GOODS: Roll D3 at setup: lose 1CP, gain 1CP, or opponent loses 1CP.
  • IMPROVISED ARMOUR: Defence dice 5+ are critical successes against Ratling Bullgryn or Ogryn.

Rules Commentary

Q:
Can you clarify what ‘you cannot use this rule after consecutive enemy activations’ means in the Scarper rule?
A:
After each enemy operative’s activation, there is a possible opportunity to use Scarper. Whenever you use one of these opportunities to perform a free Dash action with a friendly operative, you must pass on your next opportunity to do so.