Scout Squads are elite reconnaissance specialists who excel at ambushes and tactical flexibility, using unique Forward Scouting options to reposition, set traps, and gain advantages before the battle even begins, while their ploys enhance stealth and surprise attacks.
Core Abilities
Unusual Shooting
SCOUT SNIPER: OPTICS: ignore obscuring when shootingSCOUT TRACKER: AUSPEX SCAN: friendly SCOUT SQUAD ignore obscuring within 8"SCOUT TRACKER: TRACK ENEMY: friendly SCOUT SQUAD weapons have Seek Light against targetFaction Rule: Trip Alarm: SCOUT SQUAD weapons have Seek near marker
Unusual Melee
Super Conceal
Out of Order Movement
Faction Rule: Forward Scouting - Reposition: free move pre-gameFaction Rule: Forward Scouting - Redeploy: reposition operatives pre-gameStrategic Ploy: Stealth Relocation: free Dash action outside activation
Activation Manipulation
APL Modifiers
Operative: SCOUT SERGEANT: +1 APL to friendly SCOUT SQUAD operativeFaction Rule: Tactical Manoeuvre: +1 APL to friendly operativeStrategic Ploy: Diversion: -1 APL to enemy operative
Bitter Demise
Block Rerolls
Damage Reduction
Faction Rules
- FORWARD SCOUTING: Select up to six scouting options before battle for strategic advantages.
Strategic Ploys
- Diversion: Subtract 1 from enemy APL within 6" of edge.
- GUERRILLA ENGAGEMENT: Reroll one defence dice in cover against shooting.
- GUNFIRE AMBUSH: Gain Balanced or Ceaseless on ranged weapons when concealed.
- BLADE AMBUSH: Gain Ceaseless or Rending on melee weapons when concealed.
- STEALTH RELOCATION: Free Dash and/or order change for Scout Squad operative.
Firefight Ploys
- ASTARTES TRAINING: Perform two Fight or two Shoot actions
- RAW PHYSIOLOGY: Ignore stat changes from being injured
- EMBOLDENED ASPIRANT: Retain normal success as critical success
- COVERT POSITION: Cannot be targeted while concealed in cover
Equipment
- CAMO CLOAK: Retain one additional cover save when shooting friendly SCOUT SQUAD operatives.
- TARGETING OCULARS: Twice per turning point, grant Lethal 5+ and Saturate to ranged weapons.
- Combat Blade: Provides a melee weapon with 3 attacks, 3+ hit, 4/5 damage.
- HEAVY WEAPON BIPOD: Grants Ceaseless or Relentless to heavy weapons when not moving.
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Check the full faction rules for complete details.