Void-Dancer Troupe

InfiltrationRecon
KILL GRADE [8]
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What to Know

The Void-Dancer Troupe is a highly mobile Harlequin kill team that excels in fluid, acrobatic combat through their SAEDATH strategic gambit system, allowing them to adapt their playstyle between melee-focused Epic or shooting-focused Melodrama allegories while leveraging exceptional movement capabilities and defensive tricks.

Core Abilities

Unusual Shooting
Shadowseer: Hallucinogen grenade [Seek]
Unusual Melee
Firefight Ploy: Murderous Entrance: second strike after hit when charging
Super Conceal
Out of Order Movement
Firefight Ploy: The Curtain Falls: free Dash or Fall Back after critical strike
Activation Manipulation
Shadowseer: Fog of Dreams: prevent enemy activation until last or after D6 activations
APL Modifiers
Neuro disruptor [Stun]Shadowseer: Hallucinogen grenade [Stun]
Bitter Demise
Block Rerolls
Damage Reduction
Strategic Ploy: Cegorach's Jest: ignore opponent's normal strike on D6 roll less than Hit statFirefight Ploy: Domino Field: block all attack dice with matching results using one defence dieFaction Rule: Harlequin's Panoply: ignore Piercing weapon rule when shot at

Faction Rules

  • SAEDATH: Select Allegory for Pivotal Role and Accolade rules each turning point.
  • HARLEQUIN’S PANOPLY: Ignore Piercing, climb as 2", move near enemies without restrictions.

Strategic Ploys

  • DARTING SALVO: Shoot after Reposition with remaining move
  • RISING CRESCENDO: Dash after Charge in same activation
  • PRISMATIC BLUR: Reroll one defence dice when shot after moving
  • CEGORACH'S JEST: Block normal strike on D6 roll less than Hit stat

Firefight Ploys

  • MURDEROUS ENTRANCE: Strike again after charging
  • THE CURTAIN FALLS: End fight and dash or fall back
  • ELUSIVE TARGET: Cannot be targeted while concealed in cover
  • DOMINO FIELD: Block all matching attack dice with one defense

Equipment

  • WRAITHBONE TALISMAN: Discard one fail to retain a success when shooting, fighting, or retaliating.
  • SHRIEKER TOXIN ROUNDS: Once per turning point, a shuriken pistol or shrieker cannon gains Devastating 1.
  • DEATH MASK: Gain 1CP when three friendly operatives with ACCOLADE are incapacitated.
  • UNDERSTUDY’S MASK: Once per battle, gain PIVOTAL ROLE if the original operative is incapacitated.

No rules commentary available for this faction yet.