Unleash the storm with Wolf Scouts! This 5-6 operative Space Marine kill team dominates the battlefield with their Elemental Storm faction rule. They're tough (3+ save, 13-14 wounds) and mobile (7" move), excelling in melee with powerful charges from conceal within their storm. Unique ploys like Savage Fighters and Counterattack make them brutal close-quarters fighters, while the Rune Priest Skjald manipulates the storm to weaken enemies. They're elite hunters who control the flow of battle!
Core Abilities
Unusual Shooting
Rune Priest Skjald: Thunderclap [Seek Light]Frosteye: Hunter's Senses: ignore obscuring with instigator bolt carbineFirefight Ploy: Acute Senses: ignore obscuring and gain Seek Light
Unusual Melee
Super Conceal
Out of Order Movement
Firefight Ploy: Counterattack: free Fight action after enemy activation/Fight
Activation Manipulation
Operative: Lupine Guile: re-roll initiative dice once per battle.Firefight Ploy: Counterattack: free Fight action after enemy activation.
APL Modifiers
Rune Priest Skjald: Thunderclap [Stun]
Bitter Demise
Operative: Grizzled Veteran: Prevents first incapacitation, retains 1 wound.
Block Rerolls
Damage Reduction
Operative: Grizzled Veteran: ignore first incapacitation, has 1 wound.Equipment: Talismanic Trophies: subtract 1 damage from one success.
Faction Rules
- Elemental Storm: Place a storm marker that buffs Wolf Scouts and debuffs enemies within its area.
Strategic Ploys
- Savage Fighters: Inflict damage after friendly Wolf Scout fights or retaliates
- Storm's Bite: Subtract 1 from enemy melee Atk within your Storm
- Tempestuous Wrath: Charge while Concealed, melee weapons gain Balanced
Firefight Ploys
- Acute Senses: Grants Range 6" and Seek Light, removes obscurement.
- Counterattack: Free Fight action after enemy activation.
- Touched By Lokyar: Re-roll attack dice when isolated.
- Transhuman Physiology: Convert normal success to critical success.
Equipment
- Frost Weapons: Grants Lethal 5+ to combat blades and Lethal 4+ to one power weapon
- Runic Charms: Once per turn, worsen enemy Piercing by 1 when targeted
- Wolfteeth Necklaces: Once per turn, discard one fail to convert another to success
- Talismanic Trophies: Subtract 1 damage from one success in melee